Do not LOL at your own, American sitcom-like humour.

 
 

Doshin The Giant
by RichKS

Doshin. Hmmm, a very odd game indeed.

Since Doshin has been shown at E3, you can safely assume that it'll be coming out in the US and possibly even Europe. So people who previously thought that it was "one of those weird things they have in Japan" are starting to wonder what it's actually like. And the answer is, well, it's not like anything you've ever played, and also it's like a lot of other things you have played.

The recipe goes something like: take equal parts SimCity, Black & White and Populous, with a nice dash of Nintendo. Stir, and compress onto an 8cm DVD and play for several hours.

The premise is very straightforward and the graphics are pretty but simplistic. For instance, the villagers tend to turn into sprites when they get beyond a certain distance away. But you only notice this if you look for it and there are often about a hundred of them on screen at any given time, so it's forgivable.

The game is set in a world populated by people who breed and set up villages and stuff. You directly control Doshin, a big yellow Tango-man of a giant who you move around using the analogue stick. He's basically a nice, friendly giant who helps people. Then if you press the R button, he becomes Jashin, a naughty giant. Doshin can pick stuff up and move things around; Jashin can hit things and make them break. Jashin also moves quicker, jumps higher and is generally more maneuverable, but villagers are afraid of him, and the very sight is enough to send them running away like vicars at an Eminem concert.

You can also raise and lower the ground in a Populous style. Villagers like to have flat ground to build on, so they're often asking you to raise or lower a given spot so that they can put a house there. Also there are trees, which make the ground around them fertile. People only build on fertile land, so what they really want is flat ground near a tree. Needless to say, you therefore spend a lot of time moving trees and creating flat areas to please the villagers.

The game is split up into days, each day takes half an hour to play. Unlike Pikmin, there's no limit on the number of days you can play for, so no real need to rush. You start in the morning of every day and the game saves and quits automatically at the end of every day. You can start and continue straight away though, if you fancy a marathon session. As the day moves on you can guess what time it is by where the sun is and how long your shadow is. At the start of the day, all the villagers are asleep and will get up after a minute or 2.

As any girl will tell you, size matters and you change size a lot in this game. You start off 'small' which is about 10 meters tall. I guess that's small for a yellow giant. As you do things which make the villagers happy, they throw hearts at you. Whenever you collect 21 hearts, you get a bit bigger. If you upset the villagers (by stepping on them or smashing one of their buildings) they throw skulls at you. Each skull overwrites a heart (and vice versa), but getting 21 of either makes you get bigger.

As you get bigger, you move faster, can carry bigger stuff, can pick up bigger buildings (houses when you're a bit big, farms and factories when you're very big and monuments when you're massive) and raise/lower the ground quicker. Also, once you get over a certain size you can flatten out ground to make it totally smooth rather than needing to raise and lower individual bits. On the other hand, if you get too big, it's hard to do anything without crushing people and buildings.

As far as I can tell the people also have a memory of what you've done to them. If you're mostly nice to the people in a given village, they'll throw hearts at you just for being near them. If you scare them a lot and crush them and their buildings, they'll hate you and you'll get skulls whenever they see you. In all I get the impression that being nasty all the time is probably easier (as long as you remember to keep enough people alive!) because you'll get big quicker, but playing nice seems somehow more rewarding.

When a village reaches a certain size, the people will build a monument to the giant. It'll either be a nice monument if they like you, or a nasty, spiky monument if they hate and fear you. Ultimately, either one will count towards the game's objective, which is to get the people to build 16 different monuments. At the start of the game there are 4 villages in the world, and each contains a different tribe (Red, Yellow, Blue and Green, in case you're wondering). By moving people from town to town (and creating new towns) you conduct some sort of weird eugenics experiment and create villages with mixed tribes (like a Green/Blue village for instance). The monument that the people create will depend on the racial mix of the village. Also, the more different tribes in a given village, the more complex the monument will be graphically. Monuments can be destroyed, they still count towards victory.

As I said, there's no time limit, no enemies and only the occasional natural disaster like a flood or whatever. As a result, I think that a lot of people would find this dull and some might even think of it as a toy rather than a game. Once you complete it you get to play again on 4 different maps, but the game and objectives are the same, just with different scenery. For instance, one of the maps has hardly any land and only red villagers at first. It's very relaxing either way.

This is one of those titles that's really good at what it does, but if that it does isn't what you're after, there's nothing here for you.

 

- RichKS


Doshin The Giant

by Nintendo
for Nintendo Gamecube


Back to Ranting Extreme

 

 
 
 
Copyright © 2003 Ranting Extreme. All trademarks are the property of their respective companies.