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Jet Set Radio Future
by Leynos


No matter what your opinion of the hardware it runs on, it is wholly unfair to dismiss Jet Set Radio Future as a lazy re-hash of the original Jet Set Radio. True, there are many common gameplay elements between the two, but to use that as a basis of this argument would be like saying Contra III and Super Metroid are essentially the same game. The simplest way to demonstrate this is to attempt rough genre classifications. JSR is roughly speaking a panic game. The goal is to get to all the specified points on the map inside a time limit. JSRF on the other hand falls under the remit of platform adventure.

The New Style

The removal of the time limit is part of this change, but if that's all you see, then you aren't looking at the bigger picture. In JSR, the tricks you had to do to reach the tagging locations were never more complicated than for example a couple of wall grinds. Future by comparison frequently requires you to learn complex series of tricks to reach the tags. This has been made possible by the removal of the time limits, allowing players the time to learn and perfect these actions. Now, the game doesn't feel like a panic game with a tricking system thrown in for point scoring, instead, these two separate goals have become a single cohesive gameplay mechanic.

Slowly mastering these skills as you go along gives JSRF a sense of progression similar to that found in the likes of Zelda. True, all the skills required in the game are present in your character from the beginning, but they gradually come into play as you progress. You won't need to know how to use the hand plant on the first level, but by the same token, you can't make progress in the later levels by precision jumping alone. And what seems at first an impossible task becomes second nature by the end.

Soul Searching

Parallels to Zelda and Metroid can also be seen in the graffiti soul collection aspect of the game. In JSR, these were something that could only be grabbed in passing. A one time opportunity. By allowing free roaming of the levels, they instead become another goal rather than a side bonus. Locating them requires exploration, with their placement taking advantage of the far larger and more complex levels in Future. The street challenges required to reveal the Souls re-enforce the importance of tricking to the game's structure, and offer a tangible incentive to perfect the tricks that they test you on. The ways these elements are employed builds on the foundations laid in JSR, but not only that, they push it in new directions.

Aesthetics

Graphically the sequel is definitely an improvement. The streets are far busier, and there is far more detail. Along with the increase in level complexity afforded by the change in hardware, the characters are more detailed. This increase in detail could have lost the characters their stylized edge, but the designers obviously know how to use the extra detail to flesh the characterizations out rather than pushing them back to bland realism. A few people have criticized the darker tone of the artwork, but this seems intentional to me. The city of Tokyo-to has a far more menacing air to it this time round, as if the past fifteen years haven't been entirely pleasant for everyone involved.

Combat

The one place that JSRF breaks down is in the fights. Instead of being chased by the police and gangsters in the level maps themselves, there are instead scripted encounters that transport you to a walled arena for the battles. It's true that removing aggressive enemies from the main play area has been beneficial to the game, but the fights themselves feel unfocused and lacking in urgency. This is the one part of the game where a time limit would've been welcome.

This aspect of the game aside, JSRF's changes have succeeded in creating a game that is not only different to JSR, but on the whole a better and more cohesive experience. If you are putting off buying Jet Set Radio Future because you imagine it is too similar to its prequel, I suggest that you give it a fair play test and see for yourself if you still don't believe it.

 

- Leynos


Jet Set Radio Future

by Smilebit
for Microsoft Xbox
site www.jsrf.com


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